This series takes "The boundaries of the body rewritten by algorithms" as its core proposition, transforming contemporary digital recognition, motion capture, data modeling and virtual avatar technologies into the structural language of clothing. The design unfolds from four stages: "recognition, cutting, misalignment, and reconstruction", presenting the transformation of the human body's boundary from natural skin to a digital shell. The second body, after being supplemented and rewritten by the algorithm, is constructed through the outwardly expanded shoulder line, repetitive contours, floating interfaces and misaligned slices in the profile. The material combination of matte structural fabric, elastic knitting, transparent film-like material and local reflective coating creates a tension between the real body and the virtual interface. use garment reference for silhouette and structure, use color reference for palette only, apply the colors to the garments only --ar 9:16 --v 7