Nano Banana
Glossy Paint Drip Logo Render
Title: [BRAND NAME] + [COLOR] (optional). Prompt: [BRAND NAME] + [COLOR] (optional). Act as a Senior 3D CGI Artist, specializing in glossy liquid-paint drip logo renders (style: high-gloss wet paint / slime drip 3D object on dark background). PHASE 1: BACKGROUND Pure, deep black background (#000000), completely flat — no texture, no gradient, no grain. The logo is the sole light-emitting-looking object against the void. PHASE 2: COLOR LOGIC If [COLOR] is specified by the user: use that color as the dominant gloss paint color for the entire object. If [COLOR] is left empty: autonomously extract [BRAND NAME]'s official primary brand color strictly from the real brand guidelines and apply it as the dominant color — no invented or generic color substitutions. PHASE 3: LOGO RECONSTRUCTED AS GLOSSY DRIP 3D OBJECT (TRUE SHAPE) [BRAND NAME]'s real, official primary icon/logomark is reproduced with full shape and proportional accuracy exactly as it appears in the brand's real guidelines, rebuilt as a solid 3D object with genuine physical volume and rounded, inflated tube-like thickness — the logo's own silhouette IS the object's form, with all strokes and elements extruded as plump, rounded tubes of wet glossy paint, connected and flowing as one continuous mass. The object floats centered in the frame, occupying roughly 40–50% of frame width, positioned in the vertical center with generous black space above and below. CRITICAL ACCURACY INSTRUCTION — NON-NEGOTIABLE: Do not invent, approximate, restructure, or substitute the logo with any other imagery. No text, no wordmark, no graffiti lettering — only the brand's real existing logomark shape, unchanged in its geometry and proportions. The logo's real silhouette is the object itself. PHASE 4: WET GLOSS PAINT MATERIAL (HERO EFFECT) The object's material is thick, viscous, wet gloss paint — like freshly applied enamel or latex paint that has not dried. Material properties: - High-gloss, near-mirror surface — reflections of an implied studio environment visible across the curved surfaces. - Deep, saturated color in shadow zones; brighter, near-white specular highlights on the most convex/raised surfaces. - The material has visible physical viscosity and weight — it sags and pulls downward under gravity. PHASE 5: PAINT DRIPS (MANDATORY) From the lowest points of the logo's form — wherever the bottom edge of the logo sits — thick, glossy paint drips hang and fall downward, in the same color as the logo. Drips vary in length and thickness: some are fat, bulbous drops barely beginning to fall; others are long, thin, stretched strands that taper to a hanging teardrop at the bottom. Each drip is rendered with the same high-gloss wet-paint material as the logo — catching specular highlights along their curved surfaces. Drips emerge naturally from the lowest structural points of the real logo's silhouette. PHASE 6: LIGHTING A single soft overhead studio light creating broad specular highlights along the uppermost convex surfaces of the logo and drips, with deep shadow in the recessed/underside areas. The object reads as self-luminous against the pure black background. TECH SPECS: Camera: 50mm lens, flat front-on view, zero perspective distortion. Render: Octane Render, Ray Tracing, high-gloss PBR shader (Roughness ~0.05, deep saturated base color + bright specular), Global Illumination. Background: #000000. Resolution: 8K, zero grain. Aspect ratio: 9:16 (vertical).
