Front-End Engineer Level-Up Map
Nano Banana

Front-End Engineer Level-Up Map

nano-banana-prompt-front-end-engineer-leve.txt
Based on the theme [The Advancement of Front-End Engineers], create a 3D game level map poster.

Visuals Structure: A winding 3D path stretches from the bottom of the screen to the clouds at the top, divided into three main "level stages":

Bottom: Noob Village (Level 1: Noob)
Model: Simple grassy scene. Place basic tools.
Signpost: Wooden sign with a title written on it, and below it introduces the current level standard.

Central: Trial Field (Level 10: Pro)
Model: The terrain becomes complex (forest or rock). Place advanced equipment.
Visual: The road becomes steeper, symbolizing increased difficulty.
Signpost: Wooden sign with a title written on it, and below it introduces the current level standard.

Top: Hall of the Gods (Level 99: Master)
Model: A magnificent temple floating in the clouds or a high-tech laboratory. Place the ultimate artifact.
Visual: Glows with golden light, with rainbows or chests.
Signpost: Wooden sign with a title written on it, and below it introduces the current level standard.

Data and Layout: Path lines: dashed lines connect each stage, with small footprints on them.

Time/Cost: Next to each stage, display "Estimated Time" or "Estimated Gold Cost" in a play-style floating window.

Style and rendering: Nintendo-inspired clay style. Colors are bright and saturated.